Thursday, September 30, 2010

Idea #11: The Connected Athlete

GameSpeed is a concept that I've been working on for quite a long time but it just resurfaced as I learned about how far along the enabling technology has come. The goal is to create a community around spirited competition, shared goals, challenges, and training programs for current and former athletes. Users will have a lightweight necklace (similar to a Phiten in form factor) that automatically transfers data to their computer (and corresponding online account) as they pass near their base station, likely after a workout. A couple key requirements here: (1) Product must require very minimal effort to upload data and that (2) data should be presented very simply, with opportunity to explore for greater detail.

As a former college football player at Tufts University, I can say first-hand that the players and coaches will work for any possible edge they can get, from offseason training to in-season game preparation. However, athletic performance improvements are still measured by coaches with stopwatches, the same technique that's been used since Vince Lombardi was on the sidelines. Instead of that, this "Connected Athlete"  system would allow coaches to create gameplans that are optimally strategized for the strengths and weaknesses of specific players. For instance, certain pass patterns may be perfect for one player with exceptional agility but poor top speed, while another player with better top speed and poor footwork should get a different pattern. Sure, this is an obvious example that is possible through traditional coaching and evaluation, but in many cases it's not. How do you keep track of a player's performance trends during a game? or during a season? This type of system would enable all of that.

- Current Athletes (Youth, High School, College, Beyond)
- Former Athletes
- Coaches
- Scouts
- Personal Trainers

Recommended Capabilities: 

- Track speed, acceleration, and endurance
- Compete in challenges for prizes
- Compete against teammates
- Compete as a team
- Scout and compare future players
- Evaluate current players
- Work remotely with personal trainers
- Monitor off-season training

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