Wednesday, August 11, 2010

Idea #2: You Better Listen to Me

Problem: 
People often listen to music when they run to enjoy the relaxing effect it can have. As an alternative, they may also enjoy the social experience when running with someone else. Unfortunately, going for a run with someone else without music on often amounts to you running behind (or in front) of them just listening to yourself breath, which can really diminish the quality or effectiveness of the run.

Solution:
Consider a small broadcasting adapter for an iPod - essentially the existing iTrip works as a good model. One person would attach that their player while another person wears headphones hooked to a tiny receiver (instead of a music player). The result would be a shared listening experience that could enhance the social exercising experience. Clearly, this could be used in a range of situations, and for that matter, may already exist, but I like the concept nonetheless.

Sunday, August 8, 2010

Idea #1: Showing a Digital Pulse

Problem: 
A great deal of today's technologies claim to enable a more social experience, but they're often just providing a distinct social experience that is disconnected from the real world. How do we design better technology that bridges the gap between the digital and physical worlds?


Solution: 
Imagine if you had a wristband that features a very soft, white, low-power LED that pulsed to the beat of a heart. Except, it's not your heartbeat. It's the heartbeat of a spouse or loved one, a friend, or perhaps someone else who you care for. Meanwhile, that person wears the band that's displaying your pulse as well. The result is a unique experience that brings that person closer to you in your mind. Mothers keep their children "with them" wherever they go, spouses keep each other close while traveling on business, high school couples wear them as a sign of affection, friends run an app on their tablet to see when their friends are awake at night. With today's technology, the connection may have to be made using bluetooth and a phone in the pocket, but eventually, the bands will be able to make a direct connection.

Thursday, August 5, 2010

Week 1: Kicking Off the T.Reil & Error Project

"To have a great idea, have a lot of them" -Thomas Edison

My name is Todd Reily and I'm the creator of the TReil & Error project. I'm a User Experience Designer and Human Factors Engineer working in the public sector. I'm also earning a Masters from MIT's System Design & Management program. This project is associated with MudLab, a collaborative innovation group based in the SDM program.

The idea for this project came to me when I realized that my absolute passion is for understanding the problems that people have and conceptualizing new solutions for them. For me, it's more than just throwing out random ideas, but maturing them to a point where can be considered feasible form a business and technology standpoint. As part of the TReil & Error project, I'm going to post new product and service concepts every week, complete with the problem, description of the solution, and concept sketches

Quite simply, my goal here is to solve problems. Since I was a kid, running a magazine and building a mini baseball stadium, I've realized that I never get a greater satisfaction than turning a great idea into a tangible reality. If TReil & Error results in a thousand terrible ideas and one great solution that I turn into a reality... well that's completely fine with me. The point here is about playing the numbers game in search of truly innovative ideas. If nothing else, it's good practice for me as a product designer.

One last important note: One of my motivations for this project is to find people to team up to create new products and businesses. I invite your feedback, positive or negative, in the comments section. If you want to contribute or team up on an idea, please comment or write me at toddreily@gmail.com.

Wednesday, July 14, 2010

Applying Pareto's Principle to Product Design

It's been a while, but I realized this is a good place to start putting down product designs and ideas again...


so I just went out for a run and I was thinking about the value of product features (I really need to get out more). I was thinking about all the products and services I use day-to-day and considering all the "assets" that they provide. 


For example, my car stereo offers FM radio, AM radio, CD capability, a clock, and a handful of audio controls. when I consider the usage of each of the assets, I realize that the CD is a completely wasted asset for me. If I had paid for the stereo, I would have wasted my money on an under-utilized asset. If I had to rank all the possible assets and draw a line where I don't want to pay for them anymore, the only ones that would probably make the cut would be AM, audio controls, and a currently missing set of assets, mobile phone and iPod integration. Perhaps this isn't the best example to pick, but there's something to be said for completely stripped-down, well-designed products that nail the primary asset and restrain themselves from doing anything else. 

In many ways, this restrained approach to design is what Apple does best. The iPad could have done more, but it doing to might have diminished its meaning as a product (see: Roberto Verganti's Design Driven Innovation). I believe that this is also the type of thinking that drives the netbook and tablet trend in general. Over 80% of computer users don't use the vast majority of all the product's bells and whistles, so why not create something that offers them just what they need (and do it really well)? The Flip Mino video camera and Boston-based Litl Webbook are perfect showcases of this concept. By only offering the "80% case" features, they were able to reduce the price dramatically and offer a more simple user experience. Why should the average consumer pay more for bells and whistles that they don't need?

The point is that people are overloaded with complicated technology and crave simplicity. It's human nature. Unfortunately, it's much easier for product firms to sell new features and performance capabilities than it is to sell simplicity. However, I like to think that consumers are starting to send the right messages with the success of the Flip, iPad, Kindle, etc.

So.. I'm going to begin development of a process for systematically creating inexpensive products that people enjoy using...

Here's a ROUGH draft of my steps to this point:

1. Pick a product category
2. List all the candidate product assets (these can be functions, components, whatever)
3. Define a single primary asset
4. Rank assets by frequency of usage (this may reveal latent user values)
5. Aggressively apply Pareto's Principle to the assets, drawing a hard line at the 80% assets that are only used 20% of the time
6. Engineer the primary asset to be at the "very good" level in the asset category
7. Design the product architecture and form to showcase the primary asset while logically integrating the supporting assets in a way that is complementary and suitably accessible

Result
An inexpensive, simple, easy-to-use product that does the most important thing really well

Advantages
- Streamlined product architecture and design leads to a more efficient development and manufacturing process with less ambiguity and rework
- Simplified products will be perceived as easier to learn, more enjoyable to use. More likely to become a product that people love to use.
- Smart and scaled back design minimal features reduces costs, and as a result, enables a competitive price point

Wednesday, March 3, 2010

Dula Labor & Delivery System

Recently completed a project in an MIT design course for Rochester Mexico. Worked with Guillermo Aguirre Esponda, Director General of Aguirre Innovacion, and his incredible design team led by Alberto Soto Marin. The team set out to create a "luxury obstetrics table" and ended up learning more than we'll ever need to know about the experience of labor and delivery. The final result was the "Dula", a comforting labor and delivery system that takes into account the entire timeline of the birthing process, from the time the mother-to-be walks in the room to the time she is sitting with her newborn ready to go home. If you're wondering where the name comes from, a dula/doula "provides continuous physical, emotional and informational support to the mother before, during and just after birth". 

The Muddy Charles Pub Redesign

Recently took second-place in a contest to redesign the Muddy Charles Pub in Cambridge. a couple of concept designs...

  

 

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